Miranda cancels Minotaur -> who will Minotaur target? (Yuki or Alonso with Normal Attack) Alfina -> cancel Fishman Adviser (B) Targets Yuki with a Normal Attack, who is very close nearby Cancelling an enemy places it at 50% to COM, and causes it to decide what to do next immediately - always(?) a Normal Attack. Minotaur decides action around 75% to COM Minotaur's Normal Attack places it at about 40% to COM, not 0%! Ground Crush places Minotaur far behind 0% to COM IP Md 2 Val 0.0000 IP Md 1 Val 1.5000 Spd 0.0029 Rate 1.00 Ret 1.50 IP Value above 1.00 is shown as "behind" the start of the blue range, in the transparent/teal range after ACT. IP Value above 1.25 is the maximum displayed value within that transparent range, but the actual value can go further. The IP marker will display at the maximum distance, which is halfway between ACT and the start of the blue range. IP value 1.00 is the start of the blue range, and progresses to 0.00 at the same visual rate as the transparent range. IP Md 2 Val 1.0000 Spd 0.0222 Rate 1.00 Ret 1.75 Once IP value reaches 0.00 in IP Md 1, it becomes 1.00 again but in IP Md 2, which represents the red range from COM to ACT. Spd and Ret are updated according to the action. Once IP value reaches 0.00 in Ip Md 2, the battle is frozen as the action is executed. Once the action is complete, IP Value is set to the action-specific value saved in Ret. IP Md 1 Val 1.7500 Spd 0.0029 Ret 1.75 IP Md 0 vs 1? IP Md 1 only seems to last a few frames? Operates the same as IP Md 0 in terms of IP progress, i.e. it shares the same range/speed values.